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Helping Children Share
Willa Ryan wrote:
I wonder if it would be helpful to work in a looser time frame with
the
computer games? Take turns by "morning" and "afternoon" say,
rather than
hourly with a timer?
Pam Sorooshian:Ask the kids. Give them ideas.
My kids, over the years, came up with different ways of handling
this. Some were complicated - but they all knew what their deal was.
When my kids were younger, Sandra's family's method never seemed fair
to them - they thought it wasn't fair that whichever kid got to the
computer first could stay on it for hours and hours. They came up
with a system where they kept a kitchen timer near the computer. If
someone wanted to use it, they'd come and set the timer for an hour.
When the timer went off, it was the next person's turn. Nobody ever
had less than a one-hour warning and nobody ever had to wait more
than an hour. The timer being set meant no arguing about when the
timing started.
Pretty often, the first person would get off the computer early and
call the other person to take over. Occasionally the first person
wouldn't be finished in an hour and they'd negotiate to stay on -
usually the second person would just say, "Okay, set the timer for
another hour. Sometimes, they'd insist and the first person would
comply, unhappily.
But that was just one of the ways it was handled, over the years.
Mostly we just tried to work it out based on who was available when.
I have to admit we didn't ever have the issue of a 7 year old and a 4
year old trying to work this out - hard to believe, but computers
were simply NOT as a big a draw, then. The games must have not been
quite as enticing and engaging, I guess.
-pam
I liked Pam's family's one-hour-timer "dibs" system. It seems
useful. We didn't have problems with our unlimited turns, but it's
because nobody ever played longer than he really wanted to just to
keep another kid from getting on. Not even nearly. If Kirby knew he
wanted to play for a really long time, he would offer Marty a turn,
knowing Marty couldn't last so long. Sometimes I would appeal to one
of them to trade out, but it was for real reasons every single time.
"Kirby has to go to karate, so can he go now and you can play all the
time he's gone?" or "Holly's pretty sleepy anyway, and wanted to play
Zoombinis. Can she have her turn soon?"
As with so many other things (every other thing, maybe) in our lives,
though, it wasn't that single slice that "worked," it was the whole
set of everything. They trusted me because I had spent years being
trustworthy. They knew there was no secret agenda, and that I really
did want them to all have fun things to do, and that they WOULD get
to be on the computer uninterrupted, soon.
Sandra
Siblings
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When kids fight
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Parenting Peacefully
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Anarchy?
Video Games
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TV
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